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    Tony

    @Tony

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    Latest posts made by Tony

    • GAME CONTROLS

      MOVE: WASD
      DASH: DOUBLE TAP MOVE KEY
      JUTSU WINDOW: T
      JUMP: SPACEBAR
      ATTACK: LEFT CLICK
      JUTSU: RIGHT CLICK

      posted in News & Updates
      TonyT
      Tony
    • What jutsu should be added next?

      Briefly describe the jutsu, element type, how it affects you and/or other players, buffs/stuns, visual effects, minor details, etc.

      Ex:
      Shadow Clone
      Creates 2 clones for 15 seconds that attacks whoever the player is attack and follows the player around as priority. Displays a cloud of smoke when spawning and despawning. Only has a 10% of the owner’s HP/Chakra/Dmg

      Open to any idea!

      Current list of fully implemented jutsu:
      Body Substitution
      Fire Ball
      Fire Missile
      Shadow Clone

      posted in Feature Requests
      TonyT
      Tony
    • Update v0.1.1
      • Jutsu/Projectile camera bug fixed - the camera would randomly snap out of no where also resetting target position when switching cameras leading to unreliability

      • Projectiles are now properly removed after a collision

      • Knockbacks are fully implemented and now display when an entity/player is damaged.

      Update v0.1.1 is now live

      attack animation.gif

      posted in News & Updates
      TonyT
      Tony
    • Demo is Live

      The game can now be accessed and tested from our website and that's not to say it doesn't come with bugs and glitches but Ninjora being live is a milestone. The purpose of this version is just to connect, run around, use jutsu all while receiving data from the game server about other players.

      I am quite aware of most of the bugs and they are being worked on! This comes from testing on a local server which has zero latency and not being able to catch them immediately whereas the live version displays real-time latency and exposes things that that can't be seen in a development environment. I do have to note that Ninjora is still in very early stages of development, the code is only about three weeks old but we've knocked very critical mechanics out of the way.

      The future is bright! Once I'm able to nuke all these glitches and errors, features will start rolling in quickly. A quick list to expect: Items, Missions, Actual Combat Formulas, Improved Combat Feel.

      Stay tuned :)

      posted in News & Updates
      TonyT
      Tony
    • Welcome to Ninjora

      Cheers to a beautiful beginning!

      As we're spinning things up, please note that there will be continuous upgrades to the website and forums which aim to be integrated with the game, making the lines seamless and smooth as possible.

      The Plan
      I aim to make Ninjora a game that's driven from the players wants and needs all while spinning up ideas of my own. Dreams can be shared and I truly believe that this game can bring together a community of fun and adventures through our ideas. My skills are just a catalyst for that. I've created categories where anyone can submit their ideas or report in-game glitches/errors

      If you haven't already, please register and introduce yourself!

      posted in News & Updates
      TonyT
      Tony