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  • Update v0.2.5 - Building & Crafting

    The foundations of building and crafting system have been heavily worked on and implemented.

    Crafting
    You can now use the resources gathered from the world and craft items

    Building
    You can use crafted objects to build a base, put furniture inside of your base, etc.

    Bug fixes / Improvements:

    • Moving down slopes caused weird animation problems
    • Cache busting on game updates
    • Projectile aim accuracy
    • GFX not loading for first use of jutsu

    Update v.0.2.5 is now live

    posted in News & Updates
  • Update v0.2.4 - Day & Night

    Day and Night system has been fully implemented. All players are always in sync with time - they will always see the sun set and rise at the same time. The time and phase are displayed on the top left corner of the game screen. Names are hidden during the night to simulate realism night blindness.
    (please note that time is temporarily sped up for testing)

    Visual updates to the interface, picking up item notification, bug fixes for equipped items.

    Soon to come in the next update - Woodcutting, Campfires, and Crafting

    sunrise.gif

    Update v0.2.4 is now live

    posted in News & Updates
  • Update v0.2.3 - Character Customization

    Character Customization has been fully implemented. If you haven't set a character name yet, you will automatically get to design your character and choose a name.

    [SHIFT] Key and attacking NPCS now displays name and health. Health for other players will always be hidden.

    Bug fixes

    • Technique cooldown clock affecting other player cooldown clocks
    • HP items are not consumed if HP is maxed
    • Camera was fixed, can move vertically now
    • Shadow clones now disappear when owner dies or disconnects
    • Shadow clones can no longer be damaged or effected by the owner
    • Death animation floating in the sky

    livecust.gif

    Update v0.2.3 is now live

    posted in News & Updates
  • Update v0.2.2

    New NPC: Chicken
    Chickens will evade you at all costs. Have fun chasing them down

    Bug Fixes/Improvements:
    NPCS are now gated from Portals
    Dashing escape only when all keys are released (movement improvement)

    Chickens.gif

    Update v0.2.2 is now live

    posted in News & Updates
  • Update v0.2.1 - Map system

    The new map system is now fully implemented. You can now enter into another map through a portal.

    Development Log:
    This took quite some time to implement due to all systems using single channels and I had to transition them all to be map-aware. On top of that, there was the handling of complex collisions and bunch of debugging with baking maps from Blender. Everything is now handled efficiently and seamlessly.

    Please report any bugs you find!

    In two days, it'll be Ninjora's 2 Month Anniversary. We've got some ways to go but we're inching closer and closer to where we need to be. Cheers!

    Update v0.2.1 is now live

    posted in News & Updates
  • Upcoming Major Update

    The next release v0.2.1 will feature a map system that fully integrates with authoring from Blender to the game and game server.

    The system automatically bakes exported files from Blender into usable data for collisions, portals, objects, entities alike so that the game can display it and have the player interact with the environment precisely. Allowing game map creation flow to be straight-forward and essentially quick. Blender > Automatic Baker > Client displays > Server checks

    What this means for the players
    There will be world exploration as well as in-door maps, environmental objects, trees, rocks, etc. The game will no longer feature just running across a plain grass field. You will now be able to go inside the ramen shop and buy a meal.

    Coming soon!

    posted in News & Updates
  • Update v0.2.0 - Auth + Database

    Authentication and Database live and fully integrated into the website.

    Your character, game progression, and journey are now all saved. The system is seamlessly integrated with your community account which ensures your game account is the same as your community account.

    The game has officially entered Alpha Phase:
    expect to see much more game content, jutsus, real maps, monsters, missions.

    Cheers!

    Update v0.2.0 is now live

    posted in News & Updates
  • Preparing for Database Integration

    Ninjora is entering the progression & database phase where all game data / player information is saved. The system is currently working in the dev environment, it just needs a few tweaks and it'll be ready to deploy to the live game server.

    How it works
    To login to play, you will just need to sign up for an account in the community and you will be granted access on your new adventure in Ninjora!

    What this means
    Player leveling, jutsu levels, character customizability are all soon to be introduced since the game will now save it!

    More to come soon

    posted in News & Updates
  • Update v0.1.9 - New Jutsu
    • Lightning Surge & Sexy Transformation have been implemented. Go try out the jutsu!

    df6c2aee-1528-4deb-9582-f6feccc7907e-image.png

    Update v0.1.9 is now live

    posted in News & Updates
  • Update v0.1.8 - Chat
    • Chatting has been implemented. You can now speak to other players. Cinematic Mode will always take priority of the screen so chat will disappear in that mode.

    • Item pickup prompt no longer shows above interface menus (fix)

    Update v0.1.8 is now live

    posted in News & Updates

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