Categories

  • Important information regarding the latest patches, updates, and content releases

    39 Topics
    41 Posts
    TonyT

    New Systems

    Equipment Enhancement
    Use Beast Ethers to upgrade your gear quality from Normal → Refined → Special → Beast. Each tier boosts your weapon and armor stats. Beast quality triples your equipment's base stats!

    Gem Sockets
    Beast Ether Enhancement attempts have a rare chance to add a gem socket to your item (max 2 sockets per item)

    Beast Ether Drop
    Every NPC in the game has a rare chance (0.5%) to drop a Beast Ether. When one drops, all players on the server are notified

    Casino & Slot Machines
    Visit the new Casino map! Play slot machines with spinning reels, progressive jackpots that grow with every spin, and spectator mode so you can watch others play

    Water Prison Technique
    Trap enemies in a sphere of water. Larger sphere for boss-sized enemies**

    Rock Fist Technique
    Erupt a stone fist from the ground that launches enemies into the air

    Lightning Palm Technique
    Toggle-based technique hand-anchored VFX and a devastating dash-attack on melee hit

    Equipment Aura FX
    Beast quality weapons glow with a fiery aura visible to all players

    Events System
    Tournament/event system with phases, scoring, and rewards (early version)
    Combat & Gameplay

    Other changes:

    Elemental damage system (Fire, Water, Earth, Wind, Lightning) Boss AI improvements dodges, repositions, uses jutsu strategically, no longer freezes in mid-air during attacks Body Substitution buff now displays visually Severing Wave looping sound effect New players spawn with a Wooden Torch Death ghost orb appears at death location Inventory, Techniques, and Controls panels are now mutually exclusive opening one closes the others Item throw preview shows when dragging items outside inventory "Jump" label added to controls help screen Casino has camera bounds -v camera stays inside the building Music caching - no re-fetching when returning to a map Equipment tooltips show quality-scaled stats with base value comparison Progressive jackpot display on slot machines with live updates across all machines New Casino interior map with safe zone Bound Camera option for interior maps

    Fixes

    Fixed rock fist prediction snaps and air-stuck bugs Fixed players getting stuck in water prison after minimizing the game Fixed NPC Y-stacking on respawn Fixed equipment lights flickering on equip/unequip Fixed duplicate texture/sprite loading across FX systems Fixed fish visibility through water Fixed death respawn on neighbor tiles Fixed slot machine session not clearing on disconnect Fixed prop visibility disappearing when re-entering maps Fixed placed lights persisting into wrong maps

    Version 0.4.0 is now live

  • Post your in-game screenshots to be displayed on the landing page

    174 Topics
    174 Posts
    F

    From Clown Memes to Launch: Silksong's Miracle and Metroid Prime 4's Long Wait

    Hollow Knight: Silksong and Metroid Prime 4: Beyond finally arrive after brutal waits, delivering demanding Metroidvania action.

    I still remember the exact moment I stopped treating Hollow Knight: Silksong like a myth and started treating it like a real game. When Team Cherry finally released its long-awaited Metroidvania on all platforms, I felt the same mix of disbelief and relief that had been building since 2019. The game did not just arrive—it landed with force. On OpenCritic, it holds a 95/100 Top Critic Average, with 100% of critics recommending it. On Steam, it sits at 91% positive despite recurring complaints about difficulty. For me, that tension is the point: Silksong is brutal, beautiful, and unapologetically demanding.

    The Long Wait Was Not a Joke—Except When It Was

    I followed Silksong from its brief 2019 announcement trailer through years of near silence. Team Cherry showed a few trailers here and there, but updates were rare. That quiet period turned into a strange community ritual. Fans made clown memes about Silksong, and I laughed at them because I was in them. Every Nintendo Direct, every showcase, every random Tuesday became a chance to put on the makeup again. The joke was never really about hating the game. It was about how much we wanted it and how little we knew.

    Now that Silksong is out, those memes are mostly retired. The conversation has shifted to boss fights, tools, Crests, and the game's steep learning curve. I have seen plenty of players celebrate its difficulty and plenty of others bounce off it. That split feels healthy. A sequel to Hollow Knight was never going to be easy, and Team Cherry did not pretend otherwise.

    Metroid Prime 4: Beyond Inherited the Clown Crown

    If any game rivaled Silksong for the longest gap between announcement and release, it was Metroid Prime 4: Beyond. Nintendo first revealed it at its E3 2017 press conference, two years before Silksong's announcement. At the time, the game was literally just a logo. Nintendo said Bandai Namco's studios in Japan and Singapore would develop it, but that plan did not hold. In 2019, Nintendo restarted development because the initial version failed to meet internal expectations. Retro Studios, the original Metroid Prime team, took over. Retro had been working on an unannounced Switch platformer called Harmony, but that project was canceled to prioritize Metroid Prime 4.

    For years, Metroid Prime 4 existed as a promise and a punchline. I remember watching fans ask for a trailer at every Direct, only to get another round of clown memes. Nintendo did not release a single trailer until June 2024. That reveal confirmed a 2025 release window for the Nintendo Switch. Later, Nintendo announced a Nintendo Switch 2 version with enhanced visuals and smoother frame rates. Even after multiple showings, Nintendo stayed oddly quiet about the exact release date, which made me nervous. I had already seen Silksong slip through enough windows to fear another delay into early 2026.

    What 2026 Looks Like Now

    By 2026, the waiting game is finally over. Metroid Prime 4: Beyond has launched as a Nintendo exclusive for Switch and Switch 2, and the enhanced version on the newer hardware delivers the smoother frame rates and cleaner visuals Nintendo promised. I have spent time with both games now, and the contrast is fascinating. Silksong is a handcrafted, punishing 2D labyrinth from a small team. Metroid Prime 4 is a first-person sci-fi adventure from a veteran studio that had to rebuild its project from scratch. Both took years to reach players, but they took very different roads.

    Game
    Announced
    Released
    Key development note

    Hollow Knight: Silksong
    2019
    2025
    Team Cherry stayed quiet for years, fueling clown memes

    Metroid Prime 4: Beyond
    E3 2017
    2025
    Rebooted in 2019; Retro Studios took over from Bandai Namco

    The clown memes are dead now. I do not miss the uncertainty, but I do miss the shared absurdity a little. There was something oddly bonding about waiting for a game that felt like it might never arrive. Silksong and Metroid Prime 4 both turned that waiting into a community language. When the games finally launched, the language changed from jokes to impressions, complaints, favorite bosses, and favorite weapons.

    The Real Lesson From Two Long Waits

    I think the lesson is not that delays are good. They are not. Metroid Prime 4's reboot cost years and canceled another project. Silksong's silence frustrated even the most patient fans. But both cases show that a long wait does not automatically mean a bad game. It means development is messy, especially when a small team or a rebooted studio is trying to meet impossible expectations.

    As a player in 2026, I am just glad I can finally talk about these games as games. Silksong earned its 95/100 OpenCritic average and its 91% Steam positivity, even if its difficulty keeps some players at arm's length. Metroid Prime 4: Beyond finally crossed the finish line and gave Switch and Switch 2 owners a new Samus adventure. The clown makeup is off. The controllers are on. And for once, the only mystery left is what Team Cherry and Retro Studios will do next.

    That curiosity about what comes next tends to send me back through older catalogs, and it is easy to forget how expensive a backlog can get when every long-awaited release lands in the same window. Between Silksong, a new Samus adventure, and the steady stream of indies that fill the gaps in between, most players I know are trying to stretch a budget across far more games than they can finish. I have started being more deliberate about when I buy, waiting for the moments when prices actually drop instead of grabbing things at launch out of habit.

    Lately I have been checking [best game deals]( before committing to anything, and it has changed how I approach the hobby. Finding a discount on a title I was already curious about makes it easier to take a chance on the weirder, smaller releases that big studios would never fund, which is exactly the kind of variety that keeps this medium interesting between the blockbusters.

    https://dealnesthq.com

  • Report game errors and glitches

    2 Topics
    5 Posts
    Y

    @Tony I have gotten the level up effect on pretty much every level as I recall.

  • Request ideas and features to be added to the game

    1 Topics
    1 Posts
    TonyT

    Briefly describe the jutsu, element type, how it affects you and/or other players, buffs/stuns, visual effects, minor details, etc.

    Ex:
    Shadow Clone
    Creates 2 clones for 15 seconds that attacks whoever the player is attack and follows the player around as priority. Displays a cloud of smoke when spawning and despawning. Only has a 10% of the owner’s HP/Chakra/Dmg

    Open to any idea!

    Current list of fully implemented jutsu:
    Body Substitution
    Fire Ball
    Fire Missile
    Shadow Clone

  • 3 Topics
    5 Posts
    Y

    Hey Tony!
    I've been keeping my eye on the development and haven't seen any updates in a few months. Just wanted to see if this project was still in the works.