Categories

  • Important information regarding the latest patches, updates, and content releases

    39 Topics
    41 Posts
    TonyT

    New Systems

    Equipment Enhancement
    Use Beast Ethers to upgrade your gear quality from Normal → Refined → Special → Beast. Each tier boosts your weapon and armor stats. Beast quality triples your equipment's base stats!

    Gem Sockets
    Beast Ether Enhancement attempts have a rare chance to add a gem socket to your item (max 2 sockets per item)

    Beast Ether Drop
    Every NPC in the game has a rare chance (0.5%) to drop a Beast Ether. When one drops, all players on the server are notified

    Casino & Slot Machines
    Visit the new Casino map! Play slot machines with spinning reels, progressive jackpots that grow with every spin, and spectator mode so you can watch others play

    Water Prison Technique
    Trap enemies in a sphere of water. Larger sphere for boss-sized enemies**

    Rock Fist Technique
    Erupt a stone fist from the ground that launches enemies into the air

    Lightning Palm Technique
    Toggle-based technique hand-anchored VFX and a devastating dash-attack on melee hit

    Equipment Aura FX
    Beast quality weapons glow with a fiery aura visible to all players

    Events System
    Tournament/event system with phases, scoring, and rewards (early version)
    Combat & Gameplay

    Other changes:

    Elemental damage system (Fire, Water, Earth, Wind, Lightning) Boss AI improvements dodges, repositions, uses jutsu strategically, no longer freezes in mid-air during attacks Body Substitution buff now displays visually Severing Wave looping sound effect New players spawn with a Wooden Torch Death ghost orb appears at death location Inventory, Techniques, and Controls panels are now mutually exclusive opening one closes the others Item throw preview shows when dragging items outside inventory "Jump" label added to controls help screen Casino has camera bounds -v camera stays inside the building Music caching - no re-fetching when returning to a map Equipment tooltips show quality-scaled stats with base value comparison Progressive jackpot display on slot machines with live updates across all machines New Casino interior map with safe zone Bound Camera option for interior maps

    Fixes

    Fixed rock fist prediction snaps and air-stuck bugs Fixed players getting stuck in water prison after minimizing the game Fixed NPC Y-stacking on respawn Fixed equipment lights flickering on equip/unequip Fixed duplicate texture/sprite loading across FX systems Fixed fish visibility through water Fixed death respawn on neighbor tiles Fixed slot machine session not clearing on disconnect Fixed prop visibility disappearing when re-entering maps Fixed placed lights persisting into wrong maps

    Version 0.4.0 is now live

  • Post your in-game screenshots to be displayed on the landing page

    82 Topics
    82 Posts
    F

    Silksong: How I Opened That Ornate Clamp (And Why You Can Chill)

    Silksong's ornate clamp in Deep Docks unlocks only with the Diving Bell Key from Act 3, serving as a transit stop, not a puzzle.

    Hello, fellow bug with a needle and a questionable sense of direction. I am here to tell you about the time I found an old diving bell in Deep Docks, read the words 'Its door is shut tight by an ornate clamp,' and proceeded to lose my mind for a solid hour. If you are searching for how to open the ornate clamp in Silksong, congratulations: you are not alone, and the answer is way less dramatic than the creepy bell suggests. In 2026, with the game fully out and Act 3 no longer a rumor whispered in taverns, I can confirm the truth. The ornate clamp does not open because you hit it harder, shoot it, or stare at it with Hornet's intimidating mask. It opens only when you have the Diving Bell Key, and that key is tied to the secret Act 3. So if you are still poking around Deep Docks in the early acts, put the clamp on your 'later' list and go explore something else. The bell is not a boss room. It is a transit stop.

    Wait, What Is This Weird Clamp? 🤔

    You find the old diving bell in the deeper part of the Deep Docks. When Hornet inspects it, the game tells you: 'An old diving bell. Its door is shut tight by an ornate clamp.' That is it. No prompt, no lever, no nearby switch, no cryptic mural. Just a sealed bell and a clamp that looks important enough to make you think you missed a whole dungeon.

    I know the feeling. I circled the room. I checked the ceiling. I hit the clamp with my needle like it owed me geo. Nothing. The reason is simple: the ornate clamp in Silksong is not a local puzzle. It is a progression lock. The only thing that opens it is the Diving Bell Key, and the only place to get that key is the secret Act 3. If you are not in Act 3 yet, the bell is a fancy metal door with trust issues.

    The Diving Bell Key Is an Act 3 Thing 🔑

    Here is the short version: the Diving Bell Key is obtainable only in the secret Act 3. Opening the bell is part of the natural progression of that secret chapter, so you will eventually reach this moment if you choose to experience Act 3. You do not need to solve a riddle. You do not need to find a hidden wall in Deep Docks. You do not need to sacrifice a Grub to a lamp. You just need to get to the right chapter.

    And what is inside? Brace yourself. It is a bench and a speaker. That is it. No boss. No item. No secret boss holding a secret item. The old diving bell is used as a method to travel to the Act 3 area. It is basically public transportation with extra steps and a creepy door. So if you are in Act 1 or Act 2 and the clamp is mocking you, you can safely ignore it. Hornet will not miss out on much, and you will go there anyway if you obtain the quest to do so.

    Ballow: The Deep Docks Employee of the Year 🏆

    So how do you actually get the key? The Diving Bell Key is given by Ballow, the non-hostile Deep Docks worker who is working right next to the Forge Daughter. The Forge Daughter is a vendor in Deep Docks, and she is the one who points you toward him. After you speak to the Forge Daughter about how to descend below the Deep Docks, she will inform Hornet that she is not the one to ask. Instead, you should be asking Ballow. Go right to the worker and speak to him. He will say that he will wait for Hornet by the bell.

    I love Ballow. He has the energy of a guy who has been on break for three years but still clocks in. He does not fight you. He does not judge your build. He just waits by an ancient diving bell and presumably drinks terrible coffee. Once you have done your part, venture to the old diving bell. If you have been there before, you can use the shortcut. If you have never been there, prepare for a long detour. Then climb up the small room on the right to find Ballow. He will operate the descent of the old diving bell. Once ready, Hornet can open the ornate clamp to enter the bell. Inside, sit on the bench, and speak to Ballow to begin the dive.

    Should You Bother? A Very Serious Table 📋

    Question
    Answer

    What opens the ornate clamp?
    The Diving Bell Key

    Where is the key?
    Secret Act 3

    Can I get it early?
    No, unless you enjoy disappointment

    Who gives it?
    Ballow, next to the Forge Daughter

    What is inside the bell?
    A bench and a speaker

    Is there a boss?
    No

    Is there an item?
    No

    Is it missable?
    Not if you play Act 3

    Can I ignore it?
    Yes, safely

    Did I ignore it?
    No, and I regret the hour I spent

    My Step-by-Step Clamp Opening Routine 🐝

    Reach the deeper part of Deep Docks.

    Find the Forge Daughter, the vendor.

    Ask her about descending below the Deep Docks.

    Learn that she is not the one to ask. Rude, but fair.

    Go right and speak to Ballow, the non-hostile worker.

    Hear him say he will wait by the bell.

    Travel to the old diving bell. Use the shortcut if you have it. Take the long detour if you do not.

    Climb up the small room on the right to find Ballow.

    Let Ballow operate the descent of the old diving bell.

    Once ready, open the ornate clamp as Hornet.

    Enter the bell.

    Sit on the bench. Speak to Ballow. Begin the dive.

    That is the whole secret. No boss fight. No complex platforming gauntlet. No lore dump that requires a PhD in bug theology. Just a key, a worker, a clamp, and a bench.

    The Final Bell 🔔

    If you are reading this in 2026 and wondering whether some patch changed the old diving bell, the answer is no. The ornate clamp still wants the Diving Bell Key. The key still belongs to secret Act 3. Ballow still waits by the bell. The inside still gives you a bench and a speaker instead of a treasure chest. And I still feel silly for treating a transit stop like a locked vault.

    So do not be like me. If you find the old diving bell before Act 3, give the ornate clamp a little wave and walk away. It is not a puzzle. It is a future appointment. When Act 3 comes, Ballow will be there, the clamp will open, and you will ride the bell like the stylish, slightly confused Hornet you are. 🎭

    After all that bell-ringing and clamp-waving, you might be in the mood to expand your gaming horizons—or at least to make sure you're not overpaying for them. Whether you're waiting for a sale on Silksong or hunting for your next metroidvania fix, keeping an eye on prices is a habit worth forming.

    That's where a site like DealNest comes in. It gathers deals and discounts from various storefronts, so you can [check game prices]( without opening a dozen tabs. Think of it as a bench for your wallet—a place to rest before you decide whether to take the plunge. No ornate clamp required.

    https://dealnesthq.com

  • Report game errors and glitches

    2 Topics
    5 Posts
    Y

    @Tony I have gotten the level up effect on pretty much every level as I recall.

  • Request ideas and features to be added to the game

    1 Topics
    1 Posts
    TonyT

    Briefly describe the jutsu, element type, how it affects you and/or other players, buffs/stuns, visual effects, minor details, etc.

    Ex:
    Shadow Clone
    Creates 2 clones for 15 seconds that attacks whoever the player is attack and follows the player around as priority. Displays a cloud of smoke when spawning and despawning. Only has a 10% of the owner’s HP/Chakra/Dmg

    Open to any idea!

    Current list of fully implemented jutsu:
    Body Substitution
    Fire Ball
    Fire Missile
    Shadow Clone

  • 3 Topics
    5 Posts
    Y

    Hey Tony!
    I've been keeping my eye on the development and haven't seen any updates in a few months. Just wanted to see if this project was still in the works.