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    Recent Best Controversial
    • Update v0.2.5 - Building & Crafting

      The foundations of building and crafting system have been heavily worked on and implemented.

      Crafting
      You can now use the resources gathered from the world and craft items

      Building
      You can use crafted objects to build a base, put furniture inside of your base, etc.

      Bug fixes / Improvements:

      • Moving down slopes caused weird animation problems
      • Cache busting on game updates
      • Projectile aim accuracy
      • GFX not loading for first use of jutsu

      Update v.0.2.5 is now live

      posted in News & Updates
      TonyT
      Tony
    • Update v0.2.4 - Day & Night

      Day and Night system has been fully implemented. All players are always in sync with time - they will always see the sun set and rise at the same time. The time and phase are displayed on the top left corner of the game screen. Names are hidden during the night to simulate realism night blindness.
      (please note that time is temporarily sped up for testing)

      Visual updates to the interface, picking up item notification, bug fixes for equipped items.

      Soon to come in the next update - Woodcutting, Campfires, and Crafting

      sunrise.gif

      Update v0.2.4 is now live

      posted in News & Updates
      TonyT
      Tony
    • Update v0.2.3 - Character Customization

      Character Customization has been fully implemented. If you haven't set a character name yet, you will automatically get to design your character and choose a name.

      [SHIFT] Key and attacking NPCS now displays name and health. Health for other players will always be hidden.

      Bug fixes

      • Technique cooldown clock affecting other player cooldown clocks
      • HP items are not consumed if HP is maxed
      • Camera was fixed, can move vertically now
      • Shadow clones now disappear when owner dies or disconnects
      • Shadow clones can no longer be damaged or effected by the owner
      • Death animation floating in the sky

      livecust.gif

      Update v0.2.3 is now live

      posted in News & Updates
      TonyT
      Tony
    • Update v0.2.2

      New NPC: Chicken
      Chickens will evade you at all costs. Have fun chasing them down

      Bug Fixes/Improvements:
      NPCS are now gated from Portals
      Dashing escape only when all keys are released (movement improvement)

      Chickens.gif

      Update v0.2.2 is now live

      posted in News & Updates
      TonyT
      Tony
    • Update v0.2.1 - Map system

      The new map system is now fully implemented. You can now enter into another map through a portal.

      Development Log:
      This took quite some time to implement due to all systems using single channels and I had to transition them all to be map-aware. On top of that, there was the handling of complex collisions and bunch of debugging with baking maps from Blender. Everything is now handled efficiently and seamlessly.

      Please report any bugs you find!

      In two days, it'll be Ninjora's 2 Month Anniversary. We've got some ways to go but we're inching closer and closer to where we need to be. Cheers!

      Update v0.2.1 is now live

      posted in News & Updates
      TonyT
      Tony
    • Upcoming Major Update

      The next release v0.2.1 will feature a map system that fully integrates with authoring from Blender to the game and game server.

      The system automatically bakes exported files from Blender into usable data for collisions, portals, objects, entities alike so that the game can display it and have the player interact with the environment precisely. Allowing game map creation flow to be straight-forward and essentially quick. Blender > Automatic Baker > Client displays > Server checks

      What this means for the players
      There will be world exploration as well as in-door maps, environmental objects, trees, rocks, etc. The game will no longer feature just running across a plain grass field. You will now be able to go inside the ramen shop and buy a meal.

      Coming soon!

      posted in News & Updates
      TonyT
      Tony
    • Update v0.2.0 - Auth + Database

      Authentication and Database live and fully integrated into the website.

      Your character, game progression, and journey are now all saved. The system is seamlessly integrated with your community account which ensures your game account is the same as your community account.

      The game has officially entered Alpha Phase:
      expect to see much more game content, jutsus, real maps, monsters, missions.

      Cheers!

      Update v0.2.0 is now live

      posted in News & Updates
      TonyT
      Tony
    • Preparing for Database Integration

      Ninjora is entering the progression & database phase where all game data / player information is saved. The system is currently working in the dev environment, it just needs a few tweaks and it'll be ready to deploy to the live game server.

      How it works
      To login to play, you will just need to sign up for an account in the community and you will be granted access on your new adventure in Ninjora!

      What this means
      Player leveling, jutsu levels, character customizability are all soon to be introduced since the game will now save it!

      More to come soon

      posted in News & Updates
      TonyT
      Tony
    • Update v0.1.9 - New Jutsu
      • Lightning Surge & Sexy Transformation have been implemented. Go try out the jutsu!

      df6c2aee-1528-4deb-9582-f6feccc7907e-image.png

      Update v0.1.9 is now live

      posted in News & Updates
      TonyT
      Tony
    • Update v0.1.8 - Chat
      • Chatting has been implemented. You can now speak to other players. Cinematic Mode will always take priority of the screen so chat will disappear in that mode.

      • Item pickup prompt no longer shows above interface menus (fix)

      Update v0.1.8 is now live

      posted in News & Updates
      TonyT
      Tony
    • Update v0.1.7 - Major Update
      • Sound system implemented and is now supported.

      • Major rendering optimizations dropping CPU usage by nearly 20 to 30 %

      • Newly updated user interface for techniques and inventory. Check out the way equipped items are shown!

      • Helper Menu for controls with optional "do not display again"

      • Fullscreen option

      Update v0.1.7 is now live

      posted in News & Updates
      TonyT
      Tony
    • Update v0.1.6
      • Mobile support has now been implemented. Still needs lots of polishing to make controlling and playing from the phone as smooth as possible

      • HP/Chakra HUDS now visible

      • Cinematic death screen added

      Update v0.1.6 is now live

      posted in News & Updates
      TonyT
      Tony
    • Update v0.1.5
      • Introducing Cinematic Mode upon casting Jutsu! The mode is to emphasize powerful and critical Jutsu while battling. Will be built upon.

      • The game is now properly loaded with an asset loader. What better way to do it than a bowl of ramen filling up as it's loading?

      Update v0.1.5 is now live

      posted in News & Updates
      TonyT
      Tony
    • Update v0.1.4 - Items, Equipment, Paperbake!
      • Item system has officially been implemented. You can access your inventory with [TAB] key or pickup an item with [E] key

      • Equipping has been implemented. Still need to work out some visuals and server handling

      • Paper-Bake - equipment is now all compiled into one encoded PNG then baked which is then used as a material instead of naively drawing layer over layer. This under-the-hood feature saves us tons of VRAM and CPU

      Update v0.1.4 is now live

      items.gif

      posted in News & Updates
      TonyT
      Tony
    • Bug purge + Content stage

      A milestone has been reached! I've nuked and purged just about all of the major bugs that would effect a player's gameplay experience. This means we're on to more content creation such as polished user-interface, items, chat, missions, npc dialogue, item crafting, survival mechanics (hunger, weather influence on character, day/night cycle)

      Excited to start working on all of this

      posted in News & Updates
      TonyT
      Tony
    • Update v0.1.3
      • Browser will now detect new updates and not load cached game versions

      • Jutsu projectiles now shows damage correctly

      • Movement land bug fixed

      • Players face direction of casted jutsu

      Update v0.1.3 is now live

      projectile dmg.gif

      posted in News & Updates
      TonyT
      Tony
    • Update v0.1.2
      • Major server loop fix that had the server running at 100% CPU because of busy-waits. The server now runs at less than 5% CPU even with 100 entities running around

      • Melee range tuning and animation sync fixes - now visually properly reflects windup, active, recovery, and range/distance

      Update v0.1.2 is now live

      posted in News & Updates
      TonyT
      Tony
    • GAME CONTROLS

      MOVE: WASD
      DASH: DOUBLE TAP MOVE KEY
      JUTSU WINDOW: T
      JUMP: SPACEBAR
      ATTACK: LEFT CLICK
      JUTSU: RIGHT CLICK

      posted in News & Updates
      TonyT
      Tony
    • What jutsu should be added next?

      Briefly describe the jutsu, element type, how it affects you and/or other players, buffs/stuns, visual effects, minor details, etc.

      Ex:
      Shadow Clone
      Creates 2 clones for 15 seconds that attacks whoever the player is attack and follows the player around as priority. Displays a cloud of smoke when spawning and despawning. Only has a 10% of the owner’s HP/Chakra/Dmg

      Open to any idea!

      Current list of fully implemented jutsu:
      Body Substitution
      Fire Ball
      Fire Missile
      Shadow Clone

      posted in Feature Requests
      TonyT
      Tony
    • Update v0.1.1
      • Jutsu/Projectile camera bug fixed - the camera would randomly snap out of no where also resetting target position when switching cameras leading to unreliability

      • Projectiles are now properly removed after a collision

      • Knockbacks are fully implemented and now display when an entity/player is damaged.

      Update v0.1.1 is now live

      attack animation.gif

      posted in News & Updates
      TonyT
      Tony