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    Recent Best Controversial
    • Update v0.4.0 - Enhancement Update

      New Systems

      Equipment Enhancement
      Use Beast Ethers to upgrade your gear quality from Normal → Refined → Special → Beast. Each tier boosts your weapon and armor stats. Beast quality triples your equipment's base stats!

      Gem Sockets
      Beast Ether Enhancement attempts have a rare chance to add a gem socket to your item (max 2 sockets per item)

      Beast Ether Drop
      Every NPC in the game has a rare chance (0.5%) to drop a Beast Ether. When one drops, all players on the server are notified

      Casino & Slot Machines
      Visit the new Casino map! Play slot machines with spinning reels, progressive jackpots that grow with every spin, and spectator mode so you can watch others play

      Water Prison Technique
      Trap enemies in a sphere of water. Larger sphere for boss-sized enemies**

      Rock Fist Technique
      Erupt a stone fist from the ground that launches enemies into the air

      Lightning Palm Technique
      Toggle-based technique hand-anchored VFX and a devastating dash-attack on melee hit

      Equipment Aura FX
      Beast quality weapons glow with a fiery aura visible to all players

      Events System
      Tournament/event system with phases, scoring, and rewards (early version)
      Combat & Gameplay

      Other changes:

      • Elemental damage system (Fire, Water, Earth, Wind, Lightning)
      • Boss AI improvements dodges, repositions, uses jutsu strategically, no longer freezes in mid-air during attacks
      • Body Substitution buff now displays visually
      • Severing Wave looping sound effect
      • New players spawn with a Wooden Torch
      • Death ghost orb appears at death location
      • Inventory, Techniques, and Controls panels are now mutually exclusive opening one closes the others
      • Item throw preview shows when dragging items outside inventory
      • "Jump" label added to controls help screen
      • Casino has camera bounds -v camera stays inside the building
      • Music caching - no re-fetching when returning to a map
      • Equipment tooltips show quality-scaled stats with base value comparison
      • Progressive jackpot display on slot machines with live updates across all machines
      • New Casino interior map with safe zone
      • Bound Camera option for interior maps

      Fixes

      • Fixed rock fist prediction snaps and air-stuck bugs
      • Fixed players getting stuck in water prison after minimizing the game
      • Fixed NPC Y-stacking on respawn
      • Fixed equipment lights flickering on equip/unequip
      • Fixed duplicate texture/sprite loading across FX systems
      • Fixed fish visibility through water
      • Fixed death respawn on neighbor tiles
      • Fixed slot machine session not clearing on disconnect
      • Fixed prop visibility disappearing when re-entering maps
      • Fixed placed lights persisting into wrong maps

      Version 0.4.0 is now live

      posted in News & Updates
      TonyT
      Tony
    • Tony's in-game snapshot

      screenshot

      posted in Screenshots
      TonyT
      Tony
    • ME N TENGA CHAKRA CLIMBING :)

      screenshot

      posted in Screenshots
      TonyT
      Tony
    • King of Torii Gates

      screenshot

      posted in Screenshots
      TonyT
      Tony
    • Welcome our new developer, Tenga! + Update v0.3.9

      A new chapter begins in Ninjora.

      We’re excited to officially welcome Tenga to the team - a talented pixel artist and developer whose work already carries the spirit of the world we’re building. His craftsmanship doesn’t just add visuals… it adds identity. Every sprite, every detail pushes Ninjora closer to a living, breathing shinobi world.

      A round of applause for Tenga's latest work:

      makeshift sword.gif
      bcc66c4c-12c9-48c9-ac47-618719c2d329-image.png

      Changes:

      • New Jutsu: Severing Wave
      • Team system
      • Introduction scene - work in progress
      • Fire Missile now damages as an explosive to surrounding area of impact

      Fixes:

      • Chakra HUD showing incorrect value
      • Not being able to assign attribute points after portals
      • Camera panning after respawn from death
      • Water levels rising over time
      • First person sexy transformation technique glitch

      Big shout out to Jorn for reporting bugs!

      Update v.0.3.9 is now live

      posted in News & Updates
      TonyT
      Tony
    • Update v0.3.8 New Movement, Scenes & Character Customization

      The world of Ninjora continues to grow. Over the past development cycle we’ve focused on making the game feel more dynamic, immersive, and expressive for players. Several new systems and customization improvements have been added.

      New Dash / Dodge Movement
      Movement in Ninjora has been upgraded with a Dash/Dodge mechanic. Players can now quickly burst forward to evade attacks, reposition during combat, or close the distance on enemies. This adds a new layer of skill to fights and makes combat feel much more fluid and ninja-like.

      The system is designed to integrate naturally with movement prediction and combat responsiveness so that it feels instant and smooth during gameplay.

      New Scene System
      A brand new Scene system has been implemented.

      Scenes allow the game to temporarily take control of the camera and characters to create cinematic moments during gameplay. This system will be used for:

      • Story moments and lore events
      • Boss encounters
      • Important NPC interactions
      • Future mission sequences

      Scenes can zoom the camera, focus on NPCs, and visually guide the player through important events before returning control back to normal gameplay.

      Character Customization Expanded
      Character creation has also received several improvements.

      • Hair Color Expansion
        Additional hair color options have been added to the character customization screen, allowing players to further personalize their ninja’s appearance.

      • New Eye Color Customization
        Players can now choose their character’s eye color, adding another layer of identity and style to their character.

      These customization options will continue expanding as more visual content is added to the game.

      Development Continues

      Ninjora is steadily evolving toward a larger and more immersive world. The long-term goal remains building a seamless multiplayer ninja world with systems like streamed maps, shared physics, and synchronized gameplay across all players.

      More updates are on the way as development continues.

      Stay tuned for future dev updates.

      Update v0.3.8 is now live

      posted in News & Updates
      TonyT
      Tony
    • Update v0.3.8 - Ramen Shop + Updates

      A new Ramen shop has been added! Speak to Obasan to purchase her specialty ramen

      11ce84bb-08dd-45ff-b448-8174d1a8a664-image.png
      16fb092b-71a5-4014-be5c-22c7fde2a57a-image.png

      Changes:

      • Equipment now have a chance at being dropped from Chicken, Hen, & Bear
      • Stone hatchet now has a visual display
      • Fishing Rod display is being actively worked on - expect empty frames
      • Torii Gate added to village
      • Melee / Ranged weapons display item and amount of ranged weapons
      • Tree fall physics - now falls onto other buildings or blocked objects

      Upcoming:

      • Clothing Shop
      • Map expansion
      • Mission expansion

      Update v0.3.8 is now live

      posted in News & Updates
      TonyT
      Tony
    • Update v0.3.7 - New Chat System & Major Fixes

      The Chat System has been completely revamped and now features a full multi-channel communication system designed to make conversations clearer and more organized across the world of Ninjora. Players can now communicate through separate channels such as All, General, Shout, and, Team, ensuring that social chat, group coordination, and marketplace activity no longer clutter the same space with the options to hide and resize chat window

      e8e1f85e-0dfa-4737-98a3-f1fee7e5215a-image.png

      Changes:

      • NPC and Player names are now displayed if the camera is directed in their direction

      Fixes:

      • Unable to jump going downhill
      • Server mismatch when respawning on a roof collision
      • Game loading sequence out of order
      • Screen shake applying to players when another player is hit
      • Tree fall was causing screen shake to players far away
      • Level up display glitch

      Update v0.3.7 is now live

      posted in News & Updates
      TonyT
      Tony
    • Update v0.3.6 - Chakra Control & Technique Leveling

      Two new progression systems have been added to Ninjora: Chakra Control and Technique Leveling.

      Chakra Control introduces a new training technique that allows players to refine their chakra through a focused mini-game. By successfully aligning chakra through key points in the body, players can earn Chakra Control experience and increase their mastery. Higher Chakra Control improves chakra regeneration, allowing ninjas to recover energy faster during combat and training.

      We’ve also introduced Technique Leveling. Technique will now gain experience as they are used, allowing each technique to grow stronger over time. The more a technique is practiced, the more efficient and powerful it becomes.

      These systems add a deeper layer of progression, encouraging players to train their chakra and master the techniques they rely on most.

      All players have the Chakra Control Technique:
      Open Technique Window (T) > Click on the technique > Assign it to a hotkey > Use

      Continue your training and refine your path as a ninja.

      chakracontrol.gif

      Update v0.3.6 is now live

      posted in News & Updates
      TonyT
      Tony
    • Update v0.3.5 - Fishing

      To our growing world, we're introducing Fishing!

      Obtain a Fishing Rod and look for fish to capture. The higher rank of fish, the harder they are to catch.

      Motion your mouse in circles to reel in a bite.

      Please report any bugs or findings and as usual, have fun!

      fishinggif.gif

      Update v0.3.5 is now live

      posted in News & Updates
      TonyT
      Tony
    • Update v0.3.4 - Expansion

      Added/Changes:

      • World System:
        Now capable of expanding the world seamlessly for exploration and development. No map loading, everything works behind the scenes. Bugs are to be expected in this early version - please report any findings

      • Swimming implemented

      • New Weapon Store added

      • Stone nodes now spawn

      • Pickaxe can now be crafted for 200 Stone + 50 Wood

      • Crates are now crafted for 10 Wood

      • Campfires are now crafted for 50 Wood

      • x10 Stone Kunai are now crafted for 100 Stone

      • Updated various item descriptions

      Fixes:

      • Ranged weapon damaging on unattackable NPCs
      • HP not reloading from save point
      • No sound playing for Body Substitution Jutsu
      • Sunlight transition very jumpy
      • Melee/Ranged button showing during dialogue
      • Ranged damage not applying player strength/range
      • SoundFX for ranged throws not playing

      Future updates will be focused on the following:
      Intense combat based missions
      Weapons + Clothing/Armor
      Medicine Shop
      World Content Expansion

      Update v0.3.4 is now live

      posted in News & Updates
      TonyT
      Tony
    • Update v0.3.3

      Welcome back to Ninjora!

      Plan of Action
      Having already designed and implemented systems such as missions, cooking, crafting, and learning jutsu - the upcoming updates will be focused on incorporating these systems together more so that expand the world and become more intuitive for not only the game's direction but the player's experience.

      Changes:

      • Water surrounding terrain
      • Visual shaking effect when hitting a tree
      • Raw Bear Meat is now cookable
      • Raw Chicken is now stackable
      • Rogue NPC added for enemy testing

      Fixes:

      • Campfire sound only activates when fire is turned on.
      • Holding shift properly shows NPC's names
      • Portal switching fix
      • Prop placement visual fix

      Update v0.3.3 is now live

      posted in News & Updates
      TonyT
      Tony
    • RE: Resumption of Game Development

      @ChickenSage Thank you!! Looking forward to your continuous support!

      posted in News & Updates
      TonyT
      Tony
    • Resumption of Game Development

      Greetings,

      For the last three months, Ninjora’s development was put on hold due to my transition from the military to civilian life. For anyone who has been following the game’s swift development, I truly owe an apology and explanation.

      Being a one person team that is the creative director, programmer, graphics artist, sound tech, and also web developer is quite a challenging task and while it is, this project is built through passion. I knew that while transitioning out of the military, I could not truly give this project the passion, effort, and time it requires so I decided to put the project on hold entirely.

      The great news is that my transition to civilian life happened on the 27th of February and I also am officially resuming development of Ninjora.

      I will be spending the next day planning out the direction and will begin immediately executing to bring this project and its world to life. I apologize the lack of explanation for the last few months but I will make up for it but going full force.

      Stay tuned!

      posted in News & Updates
      TonyT
      Tony
    • RE: XP bar Desync

      Strange! I'll look more into this and try to simulate why this could be happening.

      Did you by chance see a "Level Up" effect on lvl 10?

      posted in Bug Report
      TonyT
      Tony
    • RE: The Adventures of ChickenSage Part I

      Hey Yokai,

      Thanks so much for the feedback! It's always useful for adding new content and applying improvements. Lol'd at the bare-hands pun.

      Currently working on getting weapons in and more craftable items + a boss fight!

      Hope to see you around more often :)

      posted in Chit Chat
      TonyT
      Tony
    • Update v0.3.2 - Improved Aiming and Weapon switching
      • Aiming is now done in true third person view (with the option of going into first person mode using F key)
      • You can now switch between melee or ranged weapon using the Q key
      • These key bindings can be changed in Controls Settings

      Update v0.3.2 is now live

      posted in News & Updates
      TonyT
      Tony
    • Update v0.3.1 - Cooking

      You can now utilize campfires and cook! Just drag your raw ingredients over to the cooking interface and turn on the heat!

      cookinggif.gif

      Update v0.3.1 is now live

      posted in News & Updates
      TonyT
      Tony
    • Update v0.3.0

      Changes

      • Removed movement stop when melee attacking - movement/battle now feels more fluid
      • Added more jutsu scrolls to Shoka's Shop
      • Jutsus can only be used if learned.
      • Dynamic scene light culling to include prop lights, jutsu lights, scene lights

      Update v0.3.0 is now live

      posted in News & Updates
      TonyT
      Tony
    • Update v0.2.9 - Settings, Moon, and Bug fixes

      You are now able to adjust settings of Graphics, Controls, and Sounds. All these settings are saved and loaded every time you play.

      60f80d81-e871-4e50-964a-238e02e0df9d-image.png

      Night time is more visible as there is now a Moon in the sky. You can also now place campfires after crafting them from wood

      Bug fixes:

      • Older accounts spawning into the customize map
      • A map spawning error that made players refresh to spawn correctly

      Update v0.2.9 is now live

      posted in News & Updates
      TonyT
      Tony